The name Zě Něbippì Lilgap is derived from the Constructi language, as Zě Něbippì Lilgap was founded by Mira Zèdsm, who was culturaly Constructi.
Climate
Zě Něbippì Lilgap has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 10°C (50°F). Zě Něbippì Lilgap receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Zě Něbippì Lilgap covers an area of nearly 269 km2 (107 mi2), and an average elevation of 2002 m (6568 ft) above sea level.
Overview
Zě Něbippì Lilgap was founded durring the early 13th century in spring of the year 1203, by Mira Zèdsm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Mira Zèdsm.
Zě Něbippì Lilgap was built using the conventions of Constructi durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Zě Něbippì Lilgap is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Zě Něbippì Lilgap is buildings are grouped arround an odd layout of spacious flagstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Zě Něbippì Lilgap's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Astonishigly, the unusual though effective defenses are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Zě Něbippì Lilgap has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Zě Něbippì Lilgap suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Zě Něbippì Lilgap long.
Civic Infrastructure
Zě Něbippì Lilgap possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Zě Něbippì Lilgap has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zě Něbippì Lilgap has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Něbippì Lilgap. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Něbippì Lilgap's parks.
Zě Něbippì Lilgap has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Něbippì Lilgap.
Zě Něbippì Lilgap has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zě Něbippì Lilgap has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zě Něbippì Lilgap has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zě Něbippì Lilgap has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zě Něbippì Lilgap has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zě Něbippì Lilgap has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zě Něbippì Lilgap has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Něbippì Lilgap's public wards, blessings, and other arcane systems.
Zě Něbippì Lilgap has an Administrative Academy which trains individuals in the administrative arts.
Zě Něbippì Lilgap possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Něbippì Lilgap's grid is powered by an arcane means.
Zě Něbippì Lilgap's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Zě Něbippì Lilgap has a first rate hospital which caters to anyone in need of long term medical care.
Zě Něbippì Lilgap has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zě Něbippì Lilgap has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Něbippì Lilgap's natural decorations nor waterways.
Zě Něbippì Lilgap has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zě Něbippì Lilgap has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zě Něbippì Lilgap has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Zě Něbippì Lilgap is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.
Zě Něbippì Lilgap's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, winter is skipped in Zě Něbippì Lilgap.
The Carrion Moth near Zě Něbippì Lilgap are known to be more aggressive than normal.
Zě Něbippì Lilgap's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Necromancy energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 130
Farmers: 204
Farm Laborer: 372
Hunters: 191
Milk Maids: 158
Ranchers: 88
Ranch Hands: 164
Shepherds: 162
Farmland: 256535 m2
Cattle and Similar Creatures: 15835
Poultry: 190026
Swine: 12668
Sheep: 633
Goats: 126
Horses, Mounts, and Beasts of Burden: 6334
Craftsmen
Arms and Toolmakers: 126
Blacksmiths: 140
Bookbinders: 82
Buckle-makers: 89
Cabinetmakers: 134
Candlemakers: 204
Carpenters: 214
Clothmakers: 171
Coach and Harness Makers: 68
Coopers: 147
Copper, Brass, Tin, Zinc, and Lead Workers: 89
Copyists: 62
Cutlers: 54
Fabricworkers: 140
Farrier: 361
Furriers: 40
Glassworkers: 234
Gunsmiths: 145
Harness-Makers: 60
Hatters: 112
Hosiery Workers: 45
Jewelers: 70
Leatherwrights: 158
Locksmiths: 64
Matchstick makers: 105
Musical Instrument Makers: 90
Painters, Structures and Fixtures: 84
Paper Workers: 93
Plasterers: 87
Pursemakers: 107
Roofers: 67
Ropemakers: 62
Rugmakers: 62
Saddlers: 121
Scabbardmakers: 133
Scalemakers: 65
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 59
Shoemakers: 60
Soap and Tallow Workers: 230
Tailors: 436
Tanners: 79
Upholsterers: 91
Watchmakers: 84
Weavers: 204
Whitesmiths: 50
Merchants
Adventuring Goods Retellers: 43
Arcana Sellers: 43
Beer-Sellers: 83
Booksellers: 100
Butchers: 154
Chandlers: 147
Chicken Butchers: 178
Entrepreneurs: 65
Fine Clothiers: 158
Fishmongers: 171
Florists: 38
Potion Sellers: 113
Resellers: 226
Spice Merchants: 89
Wine-sellers: 134
Wheelwright: 98
Woodsellers: 59
Service workers
Bakers: 351
Barbers: 308
Coachmen: 100
Cooks: 263
Doctors: 142
Gamekeepers: 105
Grooms: 53
Hairdressers: 263
Healers: 189
Housekeepers: 218
Housemaids: 275
House Stewards: 226
Inns: 60
Laundry maids: 113
Maidservants: 218
Nursery Maids: 117
Pastrycooks: 211
Restaurateur: 263
Tavern Keepers: 234
Specialized Laborer
Ashworkers: 91
Bleachers: 58
Chemical Workers: 35
Coal Heavers: 124
In-Town Couriers: 137
Long Haul Couriers: 143
Dockyard Workers: 121
Gas Workers: 30
Hay Merchants: 53
Leech Collectors: 178
Millers: 147
Miners: 143
Oilmen and Polishers: 102
Postmen: 147
Pure Finder: 82
Skinners: 204
Sugar Refiners: 35
Tosher: 95
Warehousemen: 226
Watercarriers: 136
Watermen, Bargemen, etc.: 180
Skilled Laborers
Accountants: 79
Alchemist: 98
Clerk: 126
Dentists: 63
Educators: 156
Engineers: 90
Gardeners: 63
Mages: 45
Plumbers: 66
Pharmacist: 72
Professors: 27
Scientists: 46
Wizards: 27
Civil Servants
Adventurers: 58
Bankers: 87
Civil Clerks: 137
Civic Iudex: 70
Consultants: 40
Exorcist: 150
Fixers: 72
Kami Clerk: 122
Landlords: 120
Lawyers: 78
Legend Keepers: 103
Militia Officers: 487
Monks, Monastic: 197
Monks, Civic: 204
Historian, Oral: 140
Historian, Textual: 76
Policemen, Sheriffs, etc.: 131
Priests: 243
Rangers: 87
Rat Catchers: 101
Scholars: 100
Spiritualist: 129
Slayers: 35
Storytellers: 269
Military Officers: 243
Cottage Industries
Brewers: 197
Comfort Services: 234
Enchanters: 71
Herbalists: 72
Jaminators: 204
Needleworkers: 211
Potters: 98
Preserve Makers: 197
Quilters: 94
Seamsters: 395
Spinners: 180
Tinker: 71
Weaver: 158
Artists
Actors: 68
Architects: 25
Bards: 94
Costumers: 38
Dancers: 71
Drafters: 40
Engravers: 50
Fine Furniture Carpenters: 31
Glaziers: 66
Inlayers: 60
Musicians: 218
Painters, Art: 32
Playwrights: 67
Sculptors, Art: 56
Wood Carvers: 204
Writers: 186
Produce Industries
Butter Churners: 218
Canners: 186
Cheesmakers: 218
Ice Merchants: 27
Millers: 131
Picklers: 109
Smokers: 84
Stockmakers: 71
Tobacconists: 103
Tallowmakers: 150
24055 of Zě Něbippì Lilgap's population work within a Foundational Occupation.
1339 work in Agriculture
5419 work as Craftsmen
1899 work as Merchants
3709 work as Service Workers
2467 work as General Laborers
958 work as Skilled Laborers
3479 work as Civil Servants
2182 work in Cottage Industries
1306 work as Artists
1297 work in Produce Industries
36754 of Zě Něbippì Lilgap's population do not work in a formal occupation, but do contribute to the local economy. 2533 (4%) are noncontributers.
Points of Interest
Zě Něbippì Lilgap makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
The the a battleaxe of Abjuration, an a battleaxe imbued with great amounts of Abjuration energies was created in Zě Něbippì Lilgap by in time immemorial, reportedly some time during the early 2nd century.